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NPC Generator

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Advanced [show]


Clerebold Breeden, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His silver hair is knotted and matted. His gray eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. He can't help but pocket interesting objects he comes across

History: Clerebold hails from a village terrorized by goblins. He moved from fad to fad and when he turned 15 he discovered painting. Days after completing his studies, news broke out that his hometown was attacked by goblins. Clerebold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Criminal record, Enemies. Occupation: Stylist

Voice: Jamaican accent

Attributes [hide]

Clerebold Breeden, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)9 (-1) 6 (-2)9 (-1)
Skills Religion +1, Sleight of Hand +5
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerald Tenley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bald on top and has large black tufts of hair around his ears. His fierce violet eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.

History: He was born in a small mountains village. Like his mother and his brother before him, after school he went straight into learning to become a Barkeep. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Rich, Nature, Job. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Gerald Tenley, Male Human Fighter 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)8 (-1) 9 (-1)11 (+0)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Arnold Rayden, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of quarterstaffs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His long blonde hair is drawn into a two foot long braid. This gray eyed westerner is not easily forgotten.

Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Arnold was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Arnold's father didn't care for him much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Beggar

Voice: Dutch accent

Attributes [hide]

Arnold Rayden, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1700 sp.


Social Check DCs


Guy Lester, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dark leathers with embroidery. His hair is short and auburn. His fierce blue eyes like to dwell on things.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with a lost civilization.

History: Born in the north to a Knight, Guy learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He now owns his own business.

Motivation: To settle down with his crush; and he is unsatisfied with his job

Ideals: Optimist, Persistence. Bonds: Adventurer, Job, Has a crush. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Guy Lester, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)11 (+0) 11 (+0)8 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Odo Blankley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He prefers to wear grey clothing when he does not wear armor. He has a hunchback. His brown hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. After coming to the age of reason, Odo took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Scribe

Voice: Forgets to breathe while speaking

Attributes [hide]

Odo Blankley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)8 (-1) 10 (+0)12 (+1)
Skills Acrobatics +1, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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