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NPC Generator

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Advanced [show]


Drogo Richie, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of the sun god around his neck, and a dagger on his belt. His hair is greying and his face has many wrinkles. His brown eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is skeptical of what others tell him and is slow to trust.

History: Born in the east to a Scribe, Drogo learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and to be a carter again

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

Drogo Richie, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 5 (-3)7 (-2) 15 (+2)12 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gilbert Hayes, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Servant. He has no hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the west his family was never financially stable. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He got away from his former life and has fallen to alcoholism.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Extrovert, Philantrophist. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Servant

Voice: High pitched and raspy

Attributes [hide]

Gilbert Hayes, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)16 (+3) 7 (-2)13 (+1)
Skills Medicine +0, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Dwarven, Goblin, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 12000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Fawcett, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a violet cloak and cross-gartered tan stockings. His tied-back hair is chestnut. His amber eyes peer out from beneath his top violet hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful necromancer made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Flaws: Insane. Bonds: Job, Adventurer, Mentor, Rich. Occupation: Ploughman

Voice: Speaks with squeezed throat

Attributes [hide]

Gilbert Fawcett, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Randal Spaulding, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by teas. His blonde hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born the only child of a wealthy merchant. In his 13th year, his parents were killed by a orcs raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and a deep hatred of orcs

Ideals: Entrepeneur, Opinionated. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Randal Spaulding, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)9 (-1) 10 (+0)13 (+1)
Skills Intimidation +3, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1800 sp.


Social Check DCs


Thomas Altham, Male Human [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his rapier. He wears a top hat to cover his moderate length golden hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Armorer.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult.

Bonds: Guardian, Attractive, Religious, Job. Occupation: Armorer

Voice: Posh accent

Attributes [hide]

Thomas Altham, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)15 (+2) 9 (-1)7 (-2)
Skills Acrobatics +1, Persuasion +0
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs

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