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NPC Generator

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Advanced [show]


Ernest Rodney, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are gray.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Ernest was born the youngest of three triplets. He was taken from his home at a very young age. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Depressed. Bonds: Attractive, Adventurer, Family, Slave. Occupation: Ruler

Voice: Can't modulate volume

Attributes [hide]

Ernest Rodney, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)7 (-2) 9 (-1)7 (-2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Richard Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop hair cut. His eyes are gray and catlike.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a logical person and will generally grow upset if things defy logic and science.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker, Logical. Flaws: Disease. Bonds: Immigrant, Rich. Occupation: Herbalist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Richard Sherwood, Male Human Fighter 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)11 (+0) 11 (+0)8 (-1)
Skills Deception +2, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Robert Digby, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a violet small hat and violet clothes, and is pretty ugly. His white hair is cut short. He has a dull look in his gray eyes.

Personality: Confrontational and typically high on some drug or another. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Ugly, Addict. Bonds: Criminal record, Slave, Job. Occupation: Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Robert Digby, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Cloth of gold vestments (170 gp). Gold and topaz bottle stopper cork (500 gp). A delicate silver chain set with a tourmaline (60 gp).


Social Check DCs


Bernard Hadlee, Male Human [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a brown coat with blue slacks. He carries with him a set of greatswords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has a long red beard with little hanging trinkets. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of himself, he believes he is the best Performer born in the past three hundred years. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: When he was but 3 years old his parents immigrated from the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He has set out to sabotage the competition.

Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Job, In love, Immigrant, Enemies. Occupation: Performer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bernard Hadlee, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)8 (-1) 13 (+1)10 (+0)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


William Clayton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears a sleeveless long coat of deep violet leather and dull blue iron scale mail. His red hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of dire rats once and for all.

History: He got into the Ruler business at a young age. He was taken from his home at a very young age. He tends to his Ruler job now, and dutifully fulfills any obligations he has.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Disease. Bonds: Enemies, Job, Slave, Religious. Occupation: Ruler

Voice: Italian accent

Attributes [hide]

William Clayton, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)14 (+2) 10 (+0)9 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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