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NPC Generator

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Advanced [show]


Shane Everly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His hair is short and auburn. His face is covered beneath a completely black helmet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the east. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Fisher for hire.

Motivation: He is unsatisfied with his job; and an old rival family wants him found

Flaws: Secretive. Bonds: Job, Immigrant, Adventurer, Family. Occupation: Fisher

Voice: Speaks with squeezed throat

Attributes [hide]

Shane Everly, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +1, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Balimaar Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has the majority of his body covered in plate. His golden hair is still thick. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great joy in being the best Engraver in town.

History: Born in the north to a Engraver, Balimaar learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He inherited the family business which he has now maintained for 6 years.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and expand his business

Ideals: Athletic. Flaws: Addict, Insane. Bonds: Job. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Balimaar Tewksbury, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)17 (+3) 15 (+2)6 (-2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Richard Clinton, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He has a penchant for wearing a ring with an oversized opal on his left hand. His hair is chestnut and curly. His face is covered beneath a completely black helmet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Slave, Criminal record. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Richard Clinton, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills History +3, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Jocelyn Hampton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown cloak and cross-gartered white stockings, he is not a threatening figure. His white hair is braided into rings. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His mother raised him in a mountain cabin. Jocelyn was born on a far western desert where he grew up under the tutelage of his father, an expert Mayor. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Bonds: Attractive, Adventurer, Nature, Immigrant. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Jocelyn Hampton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 6 (-2)13 (+1) 10 (+0)7 (-2)
Skills Persuasion +0, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Red garnet (80 gp). 1 Half-Plate.


Social Check DCs


Gerald Ashley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a brown and black robe with the hood down. His hair is white and very short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a desert tribe. Cursed with vampirism at a very young age, Gerald has worked very hard to control his curse. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Shy, Antagonistic, Disease. Bonds: Nature. Occupation: Bowyer

Voice: Soft and melodious

Attributes [hide]

Gerald Ashley, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp.


Social Check DCs

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