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NPC Generator

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Advanced [show]


Manfred Beckwith, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long chestnut hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Guard profession.

History: Gifted from a young age, Manfred studied abroad. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Guard again; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Fletcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Manfred Beckwith, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2300 sp. Jade (50 gp). Brown-green garnet (50 gp). Blue star sapphire (400 gp). 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Trym Windsor, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is kept up in a ponytail inside a deerstalker hat. He has several tiny amber earrings on each ear.

Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trym was born in the west. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Ideals: Gifted, Persistence. Flaws: Forgetful. Bonds: Rich, Slave. Occupation: Carpenter

Voice: Smoker's lung

Attributes [hide]

Trym Windsor, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 10 (+0)10 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Anthony Barton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a broad hat to hide his balding. His fierce brown eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his father. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist, Fighting. Bonds: Attractive, Adventurer. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Anthony Barton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)16 (+3) 13 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Auran, Aquan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Hematite (14 gp).


Social Check DCs


Godfrey Beverly, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a grey tunic with brown highlights, and long green pants that bunch up around his shoes. His whole body is exceptionally muscular. His auburn hair is drawn into a tight pony tail with a rose scrunchie. His gray eyes dart from person to person to random spaces in the air.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a very good compulsive liar and kleptomaniac.

History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Godfrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Godfrey. He moves from town to town, unable to find a place to settle.

Motivation: He has a crush on the local Sailor; and he would like to get married and retire

Flaws: Greedy. Bonds: Immigrant, Criminal record, Family, Has a crush. Occupation: Tailor

Voice: Irish accent

Attributes [hide]

Godfrey Beverly, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Red-brown spinel (130 gp). Star rose quartz (50 gp).


Social Check DCs


Anselm Clapham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep red leather and dull brown iron scale mail. His auburn hair, when down, is lengthy. His hazel eyes are passionate and lively.

Personality: This man loves writing and to teach people writing more than just about anything. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He is content; and to end his boredom

Ideals: Artistic. Flaws: Fearful, Antagonistic, Mundane. Bonds: Rich. Occupation: Jeweler

Voice: Low range voice

Attributes [hide]

Anselm Clapham, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)10 (+0) 10 (+0)15 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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