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Advanced [show]


Lewis Prescott, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a white coat over a green low-cut shirt, and a Stetson hat upon his head. His blonde hair is knotted and matted. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is overprotective of those who hire his services. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of a Fortune-teller, who enjoyed hunting, Lewis was taken on many hunting expeditions. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Ideals: Gifted. Flaws: Addict, Forgetful. Bonds: Guardian, Nature. Occupation: Bounty Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Lewis Prescott, Male Human Fighter 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 14 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)15 (+2) 10 (+0)14 (+2)
Skills Deception +5, Stealth +3
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Everard Chatham, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears loose pants and a collared shirt complete with sweater beneath his coat, and a wedding ring on his right hand. His black hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the west, but his parents moved at a very young age to the north. While studying, he fell in love. They married and had a son. Some 5 years later his spouse died after the birth of his son. Heartbroken, Everard never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love

Ideals: Joker. Flaws: Insane, Shy. Bonds: In love, Immigrant. Occupation: Layabout

Voice: Pirate accent

Attributes [hide]

Everard Chatham, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Persuasion +4, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Robert Badger, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His auburn hair is still thick. His green unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom.

Ideals: Justice. Flaws: Ugly, Disease, Mundane. Bonds: Poor, Criminal record. Occupation: Masseuse

Voice: Shortens vowels

Attributes [hide]

Robert Badger, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)16 (+3) 14 (+2)6 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Hematite (10 gp). Red-brown spinel (140 gp). Star ruby (400 gp).


Social Check DCs


Don Compton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His hair is cut close to his head. He has hazel eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He works hard and plays hard.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Don was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Don decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Sabotage a competitor; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Criminal record, Job. Occupation: Shoemaker

Voice: Soothing and warm

Attributes [hide]

Don Compton, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)4 (-3) 11 (+0)8 (-1)
Skills History -1, Investigation -1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Kody Alston, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. He has a small bristly mustache and wavy auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Shoemaker profession.

History: He was raised in a forest tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and sabotage a competitor

Ideals: Disciplined. Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Barrister

Voice: Shortens vowels

Attributes [hide]

Kody Alston, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)16 (+3) 15 (+2)17 (+3)
Skills Athletics +1, History +5
Senses Passive Perception 12
Languages Common, Aquan, Gnoll, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +5

Possessions: 70 pp. Blue sapphire (700 gp). Black pearl (1200 gp). Onyx (80 gp).


Social Check DCs

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