Hubert Easton, Male Human [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a deerstalker hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the south to a Sculptor, Hubert learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: Wishes to resurrect an old love.
Ideals: Justice. Bonds: In love, Job, Criminal record. Occupation: Sculptor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Silver pearl (120 gp). Freshwater pearl (9 gp).
Charles Bradly, Male Human [Permalink]
Personal [hide]
Description: This man wears a red tunic with green highlights, and long grey pants that bunch up around his shoes. He is muscular with a powerful set of arms. His silver hair, when down, is lengthy. His eyes are amber and beady.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born the only child of a wealthy merchant. His childhood dream was to be a Detective, but he was a colossal failure. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Entrepeneur. Flaws: Ugly, Depressed, Hedonist. Bonds: Job, Adventurer. Occupation: Carpenter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Norman Abram, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely black suit with green socks and a vest with buckled shoes. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is cut close to his head. He wears a mask on his face.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His parents moved while he was still in utero so he is the first generation to be born here. As a young adult he joined a group advocating for an improvement in Human conditions. Days after completing his studies, news broke out that his hometown was attacked by giants. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: A strong sense of loyalty to Human people; and to find somewhere to settle down
Ideals: Entrepeneur. Flaws: Racist, Mundane. Bonds: Enemies, Immigrant. Occupation: Sellsword
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Spyglass. 1 Masterwork Artisan’s tools. 1 Superior lock.
Gomory Barney, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear tan pants and tee shirts. He has done his best to style his brown hair to look like a famous performer. His hazel eyes are passionate and lively.
Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.
History: The child of western immigrants he idolized his mother. Gomory was born on a far western desert where he grew up under the tutelage of his mother, an expert Carter. He moves from town to town, unable to find a place to settle.
Motivation: He desires power and/or immortality; and wants to raise his children well
Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Carter
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
Possessions: 300 gp. 1 Full Plate.
Henry Royston, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a grey cloak and cross-gartered blue stockings. His silver hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a font of random trivia from the lore and stories he has discovered
History: Henry hails from a village terrorized by dire rats. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats
Ideals: Disciplined, Logical, Gifted. Bonds: Attractive, Enemies. Occupation: Assassin
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Golden yellow topaz (500 gp). 1 Everburning torch. 3 Smokesticks.
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