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NPC Generator

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Advanced [show]


Heward Bentham, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. His long black hair is drawn into a two foot long braid. He has hazel eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not believe in violence as a means to an end. He is a dedicated Shipwright but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his mother. He struck it rich when he found rare goods in large quantities. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker, Pacifist, Fighting. Bonds: Rich. Occupation: Shipwright

Voice: Low rumbling, strings words together

Attributes [hide]

Heward Bentham, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)10 (+0) 13 (+1)8 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2100 sp. A silver and pearl hairclip (50 gp). Silver chalice with lapis lazuli gems (110 gp). Gold and topaz bottle stopper cork (900 gp).


Social Check DCs


Hunter Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His skin is fair and his fingers are delicate and long. He has styled his black hair well, parting it to the right. His eyes are hazel and he is always smoking a pipe.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Hunter has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to protect his home

Flaws: Ugly, Fearful, Disease, Insomniac. Bonds: Guardian. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Hunter Hale, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gomory Kirby, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears brown painted combat armor at almost all times. He has wavy brown hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Spy and was forced into it by his family; and find a way to reverse the transformation of his brother

Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gomory Kirby, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)14 (+2) 7 (-2)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 8
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Godfrey Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His red hair is thinning but still full. His eyes are gray and catlike.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school before completing his studies. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and wants to open a new tavern

Ideals: Impeccable, Logical. Bonds: Family, Job. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Godfrey Stanley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 15 (+2)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Richard Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has no hair. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot resist a sob story and will often dote over anyone who has one.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and he is wracked by social anxiety

Ideals: Joker, Philantrophist, Logical. Flaws: Ugly, Insane. Occupation: Performer

Voice: Creaky witch voice

Attributes [hide]

Richard Eastoft, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)7 (-2) 11 (+0)14 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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