Balimaar Tickle, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is golden and curly. His face is scarred and worn.
Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Balimaar has worked very hard to control his curse. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Impulsive, Disease. Bonds: Enemies, Adventurer. Occupation: Merchant
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
Possessions: 100 gp.
Solomon Lindsay, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting black shirt and pants. His brown hair is slicked back into a classic pompadour. His eyes are likewise blue.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: The child of a Butcher, who enjoyed hunting, Solomon was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. Recently he has begun working with bootleggers and crooks.
Motivation: Expand his business; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Bonds: Attractive, Nature, Criminal record, Job. Occupation: Priest
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. Red-brown spinel (50 gp). Jasper (30 gp). Black pearl (1000 gp). 1 Hourglass. 1 Magnifying glass.
Everard Beitz, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing a tight white one piece outfit complete with pants, hood, and a cape, and is pretty ugly. His brown hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He works hard and plays hard.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Everard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.
Motivation: Expand his business.
Flaws: Ugly, Hedonist. Bonds: Enemies, Military, Job. Occupation: Soapmaker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 33000 sp. 7 Acid flasks. 2 Tanglefoot bags. 4 Antitoxin. 4 Alchemist’s fire.
Tim Blyth, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has chestnut hair. He tend to wears goggles to shield his eyes.
Personality: Tim is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments
History: He comes from a rich southern family. Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Tim's father didn't care for him much, and the feeling was mutual. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He loathes his own lifestyle; and he has money and likes to spend it
Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Rich, Attractive. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Adam Marlee, Male Human [Permalink]
Personal [hide]
Description: This man wears a pastel collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. He has a long red beard with little hanging trinkets. He is baby faced.
Personality: His tongue was cut out and he uses sign language. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in a small forest village. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day
Ideals: Opinionated. Flaws: Disease, Insane. Bonds: Nature, Criminal record. Occupation: Animal Trainer
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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