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NPC Generator

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Advanced [show]


Kody Burton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple yellow robe with black stripes complete with hood. He keeps his long silver hair kept up in a rat tail. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in a small plains village. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He became a Ploughman soon after.

Motivation: He is terrified, and will act out of fear; and wants to open a new tavern

Flaws: Impulsive, Fearful. Bonds: Job, Nature, Immigrant. Occupation: Ploughman

Voice: Timid voice

Attributes [hide]

Kody Burton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Aldous Myerscough, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears a red costume with the symbols of his god on his torso. His hair is golden, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is overprotective of those who hire his services. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aldous took refuge in the ruined castle and found the beat up shortbow and armor he uses now. Since then, he has sought to make the best of life.

Motivation: To clean up the streets.

Ideals: Optimist. Bonds: Attractive, Guardian, In love, Nature. Occupation: Soapmaker

Voice: Sensual and smooth

Attributes [hide]

Aldous Myerscough, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)10 (+0) 9 (-1)15 (+2)
Skills Arcana +2, Athletics +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs


Hunter Reed, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue costume with the symbols of magic on his torso. He wears his white hair up in a very large beehive style do. His eyes are gray and beady.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Hunter was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Navigator soon after.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and further expansion of business

Flaws: Ugly, Antagonistic. Bonds: In love, Job, Poor. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Hunter Reed, Male Human Fighter 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 13 (+1)18 (+4)
Skills Intimidation +7, Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Rolf Atterton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His auburn hair is knotted and matted. He wears an eyepatch.

Personality: He is mildly Human supremacist, though he does not identify as such. He would rather hide behind his crafts than deal with other people.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. Now he works as a singing tutor during his time off.

Motivation: Human compassion.

Ideals: Artistic, Logical. Flaws: Ugly, Racist, Shy. Bonds: Rich. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Rolf Atterton, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)9 (-1) 13 (+1)6 (-2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Browning, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. He tend to wears goggles to shield his eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he is wracked by social anxiety

Ideals: Professionalism. Flaws: Ugly, Fearful, Mundane. Bonds: Rich, Nature. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Charles Browning, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)9 (-1) 17 (+3)16 (+3)
Skills History +1, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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