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NPC Generator

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Gerald Bradford, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is long and unkept. His ears are large.

Personality: He never swears and excessively uses polite adverbs when speaking. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He served in the navy to pay for his family's outstanding loans. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Military, Nature. Occupation: Servant

Voice: French accent

Attributes [hide]

Gerald Bradford, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)12 (+1) 8 (-1)10 (+0)
Skills Intimidation +2, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Adelard Oakley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has a slight overbite and is overall scrawny. He wears his silver hair up in a very large beehive style do. He wears a mask on his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.

History: Adelard was born in the north. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He hasn't been sleeping well lately.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Professionalism, Persistence. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Crown-heir

Voice: Spanish accent

Attributes [hide]

Adelard Oakley, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)11 (+0) 15 (+2)16 (+3)
Skills Investigation +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Hourglass. 1 Silver holy symbol. 1 Silk rope.


Social Check DCs


Adelard Hastings, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his black hair down. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the east; and to share knowledge with the world

Ideals: Philantrophist, Entrepeneur, Logical. Bonds: Poor, Nature. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Adelard Hastings, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)13 (+1) 11 (+0)8 (-1)
Skills Intimidation +1, Stealth +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 25000 cp.


Social Check DCs


Don Berkeley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple pastel robe with brown stripes complete with hood, and a wedding ring on his right hand. His black hair is still thick. His gray unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and he is greedy

Flaws: Disease, Insane. Bonds: In love, Family, Rich. Occupation: Map Maker

Voice: Raspy

Attributes [hide]

Don Berkeley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)9 (-1) 11 (+0)10 (+0)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Amethyst (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Cory Rayden, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is generally well dressed albeit a few years behind the times. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. Flattery will make him almost putty in your hands.

History: He comes from a rich northern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cory. After months of barely getting by, Cory managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: To protect his home; and to clean up the streets

Flaws: Selfish. Bonds: Attractive, Rich, Criminal record, Guardian. Occupation: Roofer

Voice: Sleepy voice

Attributes [hide]

Cory Rayden, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)8 (-1) 11 (+0)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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