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Advanced [show]


Anselm Yeardley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tight fitting brown shirt and pants. He has done his best to style his chestnut hair to look like a famous performer. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the north. Anselm was born on a far northern forest where he grew up under the tutelage of his mother, an expert Bather. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the north; and wants to work out more often

Ideals: Athletic, Artistic, Entrepeneur. Flaws: Shy. Bonds: Immigrant. Occupation: Bather

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Yeardley, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Spyglass. 1 Masterwork manacles. 1 Superior lock.


Social Check DCs


Adam Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries a battered morningstar and tarnished spear as well. His black hair is cut jaggedly and amateurishly. He has a dull look in his brown eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was always a brilliant, if unscrupulous mind. Like his mother and his brother before him, after school he went straight into learning to become a Mayor. He has drifted from career to career and currently works as a Mayor.

Motivation: Expand his business; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Fighting, Logical. Flaws: Secretive, Insane. Bonds: Poor, Job. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Adam Carlisle, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)15 (+2) 16 (+3)16 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 13
Languages Common, Aquan, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. Large well-done wool tapestry (400 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp).


Social Check DCs


Kody Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has the majority of his body covered in plate. He has wavy chestnut hair. His amber eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Mayor. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a wizard, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Human conditions. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Extrovert. Flaws: Racist. Bonds: Job, Mentor. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Kody Cornish, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)16 (+3) 13 (+1)9 (-1)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 sp.


Social Check DCs


Randal Stanley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an entirely blue suit with tan socks and a vest with buckled shoes. His blonde hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Randal was born in the west. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: He'd like to take his coworkers down a peg; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Insomniac. Bonds: Job, Attractive, Adventurer. Occupation: Sculptor

Voice: Scratchy, weak

Attributes [hide]

Randal Stanley, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)8 (-1) 9 (-1)13 (+1)
Skills Acrobatics +0, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +1

Possessions: 18000 cp. 1 Masterwork Light steel shield.


Social Check DCs


Wymar Sydney, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears light armors faded through time and improper care. His deerstalker hat is riddled with cuts and holes. His gray eyes have a joyful gleam in them most of the time.

Personality: This man loves painting and to teach people painting more than just about anything. He invites people to come help in his community garden.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and to unite with his sister

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Shoemaker

Voice: Tuts and clicks tongue

Attributes [hide]

Wymar Sydney, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)10 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1300 sp.


Social Check DCs

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