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Advanced [show]


Diggory Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a blue collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair is chestnut and very short. His hazel eyes are slightly larger than normal.

Personality: Eccentric and domineering, Diggory will drive conversation. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Extrovert. Flaws: Antagonistic, Racist. Bonds: Poor, Immigrant. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Diggory Ainsley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Roger Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky white painted plate armor. He wears his chestnut hair up. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Performer. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He has drifted from career to career and currently works as a Performer.

Motivation: Nothing but the best is good enough for him; and sabotage a competitor

Ideals: Artistic, Impeccable. Bonds: Job, Religious. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

Roger Wilberforce, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 12 (+1)11 (+0)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 9000 cp. Peridot (20 gp). Blue quartz (14 gp). 1 Minor magic item.


Social Check DCs


Gunter Skelton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a black armored body suit, with a simple tan line shooting up and back down. He wears a broad hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly, Secretive. Bonds: Poor, Criminal record. Occupation: Actor

Voice: Soothing and warm

Attributes [hide]

Gunter Skelton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Abyssal, Giant, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Bertram Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He carries a battered ceremonial dagger and tarnished warhammer as well. He has a small bristly mustache and wavy black hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a slaver, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a son. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety.

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Mentor, In love. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

Bertram Tinley, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)9 (-1) 12 (+1)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: A life-sized copper and silver statuette of a cockatrice. (40 gp).


Social Check DCs


Theodoric Mitchell, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing colorful clothing, dressed as a Sculptor, he is not a threatening figure. He wears his chestnut hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a criminal king-pin and mafia family While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels that his past leaves him morally obligated to help; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Optimist, Entrepeneur. Flaws: Insane, Impulsive. Bonds: Criminal record, Debt. Occupation: Sculptor

Voice: Mousy voice

Attributes [hide]

Theodoric Mitchell, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)14 (+2) 12 (+1)14 (+2)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Blue quartz (9 gp). Coral (40 gp). Star rose quartz (80 gp). Rich purple corundum (900 gp). 1 Minor magic item.


Social Check DCs

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