Dean Landon, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear yellow tank tops with brown pants. He has done his best to style his brown hair to look like a famous performer. His eyes are a pleasant violet.
Personality: Calm and collected, he is a well trained Mayor. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He now spends his time doing works of charity.
Motivation: He is content; and sabotage a competitor
Ideals: Philantrophist. Flaws: Fearful, Mundane. Bonds: Job, Nature. Occupation: Mayor
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Auran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 100 gp.
Nicholas Graeme, Male Human [Permalink]
Personal [hide]
Description: An older man who is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft green waves gently in the breeze, he is not a threatening figure. His brown hair is cut short with large spiked bangs in the front. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily eccentric. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A powerful slaver made him what he is. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 3 years.
Motivation: Regain custody of his daughter; and balancing his hectic life and new armorer responsibilities is difficult
Flaws: Insane. Bonds: Rich, Mentor, Job, Family. Occupation: Armorer
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp. 1 Darkwood Shield.
Everard Wellington, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, green, dusty cloak. His auburn hair is kept up in a ponytail inside a small hat. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the south, but his parents moved at a very young age to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the south
Ideals: Optimist, Justice, Entrepeneur. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 13 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
Richard Gladstone, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Brewer does. He wears his blonde hair down. He has several tiny opal earrings on each ear.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He then took over the family business and is one of the better Brewer for hire.
Motivation: He has money and likes to spend it; and he is terrified, and will act out of fear
Ideals: Optimist. Flaws: Fearful, Ugly. Bonds: Job, Rich. Occupation: Brewer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Tim Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fitting clothing which further accentuates his frame, and a wedding ring on his left hand. His silver hair is styled in orderly dreadlocks. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Tim was born in the south. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: An old rival family wants him found; and doesn't want to be a gardener and was forced into it by his family
Ideals: Persistence. Flaws: Shy, PTSD. Bonds: Attractive, In love, Family. Occupation: Gardener
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 19000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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