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Advanced [show]


Balimaar Northcott, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man has the majority of his body covered in plate. His hair is red and curly. He has hazel eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is an amazing painter.

History: Born in the east to a Soapmaker, Balimaar learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and further expansion of business

Ideals: Optimist, Gifted, Justice. Bonds: Job. Occupation: Soapmaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Balimaar Northcott, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Peyton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his longbow. His hair is cut close to his head. His skin is flawless and his brown eyes scan people very quickly.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. His job bores him to no end. He has decided to make it more interesting.

History: He is a Yochlol in disguise. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Dilettante

Voice: Stutters

Attributes [hide]

Manfred Peyton, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)8 (-1) 14 (+2)15 (+2)
Skills Performance +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Raymond Windsor, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Shipwright. His chestnut hair, when down, is lengthy. His skin is flawless and his violet eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the east to a Shipwright, Raymond learned a great deal about his father's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 2 years later his spouse died after the birth of his son. Heartbroken, Raymond never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Revenge; and balancing his hectic life and new shipwright responsibilities is difficult

Ideals: Disciplined, Optimist. Bonds: Attractive, In love, Job, Enemies. Occupation: Shipwright

Voice: Sensual and smooth

Attributes [hide]

Raymond Windsor, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 70 pp.


Social Check DCs


Trym Hale, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in collared shirts and wears a proper scarf over his head. He wears his auburn hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a very good compulsive liar and kleptomaniac.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Athletic. Bonds: Attractive, Criminal record, Rich, Adventurer. Occupation: Carter

Voice: Loud with bravado

Attributes [hide]

Trym Hale, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Jasper (60 gp). Golden pearl (120 gp). 1 Minor magic item.


Social Check DCs


Percival Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely green suit with black socks and a vest with buckled shoes. He carries a battered sword and tarnished lance as well. His chestnut hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a criminal king-pin and mafia family He helped his father out around the business and became quite the natural. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Wants to open a new tavern; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac, Secretive. Bonds: Job, Criminal record. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Percival Tindall, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)13 (+1) 7 (-2)13 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1000 sp. Chalcedony (40 gp). Bloodstone (40 gp). Brown-green garnet (40 gp). 1 Silk rope. 1 Simple lock. 1 Bullseye lantern.


Social Check DCs

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