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NPC Generator

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Advanced [show]


Guy Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears just a tan suit, and is pretty ugly. He wears his black hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Guy is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.

History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he loathes his own lifestyle

Ideals: Professionalism. Flaws: Ugly, Insane, Depressed. Bonds: Rich. Occupation: Bricklayer

Voice: Rolls R's

Attributes [hide]

Guy Ainsworth, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)7 (-2) 10 (+0)16 (+3)
Skills History +0, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Deighton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long brown hair reaches down to his waist. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Butcher, but he got bored and became a Shoemaker. He's also a talented Butcher, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and to be a butcher again

Flaws: Forgetful. Bonds: Poor, Attractive, Job, Military. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Trym Deighton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)13 (+1) 14 (+2)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 900 sp. 1 Disguise kit. 1 Simple lock. 1 Masterwork Musical instrument.


Social Check DCs


Balimaar Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man has a large brown mantle and cape that has been intricately interwoven into his blue robe. His silver hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: Balimaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a brothel owner, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is wracked by social anxiety; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Fearful. Bonds: Adventurer, Mentor, Enemies. Occupation: Bellfounder

Voice: Stutters

Attributes [hide]

Balimaar Birkenhead, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)11 (+0) 11 (+0)16 (+3)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 70 pp.


Social Check DCs


Adam Hackney, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is also unnaturally pale. His long white hair reaches down to his waist. His green eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He always tries to repair and not replace. It was this mentality that drove him into the Unemployed business.

History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Seamstress, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Ugly, Shy, Insane, Impulsive. Bonds: Family. Occupation: Unemployed

Voice: Smoker's lung

Attributes [hide]

Adam Hackney, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)18 (+4) 8 (-1)14 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Orc, Abyssal, Druidic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Gerard Abram, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He keeps his long brown hair kept up in a rat tail. His eyes are a pleasant amber.

Personality: Abrasive and pushy, he has a hard time making friends. Flattery will make him almost putty in your hands.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and sabotage a competitor

Flaws: Antagonistic, Selfish. Bonds: Poor, Attractive. Occupation: Brewer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerard Abram, Male Human Fighter 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)17 (+3) 8 (-1)12 (+1)
Skills Arcana +6, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Undercommon, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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