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NPC Generator

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Advanced [show]


Randal Marlowe, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, constantly wearing a green suit, red shirt, and pastel tie. His long blonde hair reaches down to his waist. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.

History: He was born into a rich family. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was granted necromantic powers by his dying sister.

Motivation: Many brigands want him driven away; and he is greedy

Ideals: Gifted. Flaws: Ugly. Bonds: Military, Rich, Enemies. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Randal Marlowe, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 5 (-3)13 (+1) 10 (+0)14 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Gomory Spalding, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears many layers of old clothing at all times. His chestnut hair is cut short with large spiked bangs in the front. His ears are large.

Personality: He is calm most of the time but flees social interaction. Flattery will make him almost putty in your hands.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Persistence. Flaws: Ugly, Shy, Selfish. Bonds: Poor, Slave. Occupation: Hunter

Voice: Slurs words

Attributes [hide]

Gomory Spalding, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)11 (+0) 16 (+3)10 (+0)
Skills Arcana +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Bloodstone (30 gp). 1 Minor magic item.


Social Check DCs


Roland Sydney, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He has wavy auburn hair. His face is scarred and worn.

Personality: He dislikes all the random violence that takes place in the east. He is skeptical of what others tell him and is slow to trust.

History: Gifted from a young age, Roland studied abroad. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Pacifist, Gifted, Logical. Flaws: Ugly, Shy. Occupation: Painter

Voice: Booming voice

Attributes [hide]

Roland Sydney, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Nicholas Barclay, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. He has a long golden beard with little hanging trinkets. His gray eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Nicholas embodies much of what other species detest in the Humans. He is skeptical of what others tell him and is slow to trust.

History: He was born several months after his father was called into army service. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. After a long history of fighting, Nicholas and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Immigrant, Military, Enemies. Occupation: Server

Voice: Slurs words

Attributes [hide]

Nicholas Barclay, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 10 (+0)9 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Violet garnet (700 gp). Tiger eye turquoise (12 gp). Red-brown spinel (70 gp). 1 Silk rope. 1 Bullseye lantern. 1 Masterwork Musical instrument.


Social Check DCs


Ernest Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His red hair is smooth and relatively long. His eyes are likewise hazel.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Ernest was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Poor, Attractive, Family. Occupation: Layabout

Voice: Uses lots of figures of speech

Attributes [hide]

Ernest Marleigh, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 8 (-1)14 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 6000 cp.


Social Check DCs

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