Dustin Winthrop, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes have a joyful gleam in them most of the time.
Personality: He is business-like. He takes instructions and follows them to the letter. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Dustin studied abroad. He was taken from his home at a very young age. He was granted martial powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business
Ideals: Professionalism, Gifted. Bonds: Attractive, Slave. Occupation: Fletcher
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 3 Tanglefoot bags. 1 Everburning torch. 1 Everburning torch.
Everard Washington, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears skinny pants and wears a brown and tan robe with the hood down. His silver hair is singed and shortened. This amber eyed westerner is not easily forgotten.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Everard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist, Opinionated. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Blacksmith
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Thomas Cooper, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is also unnaturally pale. His tied-back hair is blonde. His eyes are gray and beady.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was always a brilliant, if unscrupulous mind. He struck it rich when he found rare goods in large quantities. He has recently gotten a pet goose that steals things from people.
Motivation: He has money and likes to spend it; and he feels that his past leaves him morally obligated to help
Ideals: Passionate, Logical. Flaws: Ugly, Insane. Bonds: Rich, Criminal record. Occupation: Roofer
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Anselm Budd, Male Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this eastern man wears green leather gloves, a green jacket, and tight pants. He sports a flattop hair cut. He has a dull look in his blue eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Dilettante mother left him crippled. He now spends his time doing works of charity.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Sensitive, Disease, Insomniac. Occupation: Laborer
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 5000 cp. Silver-plated steel longsword with jet jewel in hilt (700 gp).
Richard Breeden, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is kept up in a ponytail inside a top hat. His eyes are brown.
Personality: He acts crazy and hedonistic. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His father raised him in a mountain cabin. He worked as a nervous Sage and found it very stressful. In the meantime he has taken over work as a Sage and occasionally as a mercenary.
Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new sage responsibilities is difficult
Flaws: Hedonist. Bonds: Immigrant, Adventurer, Nature, Job. Occupation: Sage
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Black pearl (400 gp).
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