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Advanced [show]


Gomory Clayton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length white hair. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Stableman and was forced into it by his family.

Ideals: Artistic, Fighting. Flaws: Fearful. Bonds: Poor, Family. Occupation: Stableman

Voice: Spits and sputters

Attributes [hide]

Gomory Clayton, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)10 (+0) 9 (-1)7 (-2)
Skills Arcana +2, Persuasion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 15000 cp.


Social Check DCs


Theodoric Stafford, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, tan cloak and is in decent physical shape. His hair is long and auburn with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. His violet eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Optimist, Extrovert. Bonds: Immigrant, Family, Adventurer. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Theodoric Stafford, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 5 (-3)8 (-1)
Skills Acrobatics +3, Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Onyx (40 gp). Banded agate (4 gp). 1 Magnifying glass.


Social Check DCs


Cory Ansley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a pastel poncho over his likewise colored trousers and shirt. His chestnut hair is knotted and matted. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a very good compulsive liar and kleptomaniac.

History: Cory hails from a village terrorized by brigands. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Cory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: To share knowledge with the world; and many brigands want him driven away

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Merchant

Voice: Loud with bravado

Attributes [hide]

Cory Ansley, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 10 (+0)14 (+2) 10 (+0)15 (+2)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Celestial, Goblin
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 70 pp.


Social Check DCs


Aldous Marston, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a long, violet cloak. His golden hair is heavily combed to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aldous is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His childhood dream was to be a Actor, but he was a colossal failure. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: He feels kind of lost in life; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Athletic, Professionalism, Artistic. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Assassin

Voice: Creaky witch voice

Attributes [hide]

Aldous Marston, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)17 (+3) 15 (+2)8 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Everard Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears just a pastel suit. His skin is fair and his fingers are delicate and long. His silver hair is knotted and matted. His fierce gray eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Everard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He struck the Interpreter job and began his own company from there.

Motivation: Wants to open a new tavern; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic. Bonds: Family, Adventurer, Job, Criminal record. Occupation: Interpreter

Voice: Stutters

Attributes [hide]

Everard Halsey, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)15 (+2) 11 (+0)16 (+3)
Skills Arcana +4
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1800 sp.


Social Check DCs

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