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NPC Generator

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Advanced [show]


Nicholas Van Es, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a green tunic with grey highlights, and long tan pants that bunch up around his shoes. His hair is silver, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His job bores him to no end. He has decided to make it more interesting.

History: Nicholas was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Baker.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's repulsed by the pc

Flaws: Insane, Antagonistic. Bonds: Attractive, Adventurer, Criminal record, Job. Occupation: Baker

Voice: Low range voice

Attributes [hide]

Nicholas Van Es, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 90 pp. Deep blue spinel (400 gp). Chrysoberyl (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, constantly wearing a yellow suit, grey shirt, and brown tie. His red hair is singed and shortened. His eyes are amber and beady.

Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with a lost civilization.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He's looking for his big break.

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Adventurer, Poor. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Trym Sherwood, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)13 (+1) 9 (-1)11 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerard Easton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in yellow turtlenecks beneath a grey coat with white slacks, and is pretty ugly. His brown hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and a rival would like him out of the picture

Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Poor, Adventurer. Occupation: Knight

Voice: Speaks with a cold

Attributes [hide]

Gerard Easton, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)17 (+3) 14 (+2)14 (+2)
Skills Insight +4, Stealth +5
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Ernest Tickle, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is kept up in a ponytail inside a deerstalker hat. This amber eyed southerner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast island. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He struck the Blacksmith job and began his own company from there.

Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and balancing his hectic life and new blacksmith responsibilities is difficult

Flaws: Ugly, Shy. Bonds: Job, Nature, Immigrant, Family. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Ernest Tickle, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)17 (+3) 8 (-1)8 (-1)
Skills Athletics +2
Senses Passive Perception 9
Languages Common, Giant, Undercommon, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Citrine (20 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Justin Norton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and typically wears a sleeveless long coat of deep green leather and dull red iron scale mail. His skin is also unnaturally pale. He wears a small hat to hide his balding. He has several tiny aquamarine earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not trust anyone and sleeps with one eye open.

History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Ugly, Insomniac, PTSD. Bonds: Rich, Job. Occupation: Ruler

Voice: Soft and mumbly

Attributes [hide]

Justin Norton, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 10 (+0)8 (-1)
Skills Intimidation +1, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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