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Advanced [show]


Bertram Colby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His auburn hair is braided into rings. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born in the south to a Unemployed, Bertram learned a great deal about his father's area of expertise. He moved out north to avoid the crime he committed. He has achieved small success as a Unemployed.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away

Flaws: Shy. Bonds: Enemies, Job, Criminal record. Occupation: Unemployed

Voice: Creaky witch voice

Attributes [hide]

Bertram Colby, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 8 (-1)12 (+1)
Skills Performance +3, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dean Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is drawn into a tight pony tail with a skull scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Energy wise he seems alert and responsive.

History: The child of a Miner, who enjoyed hunting, Dean was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dean took refuge in the old dungeon and found the beat up glaive and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Attractive, Nature, Slave. Occupation: Navigator

Voice: Nasally tone

Attributes [hide]

Dean Lindsay, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Rock crystal (40 gp).


Social Check DCs


Don Hornsby, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. His silver hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Mentor, Adventurer. Occupation: Fortune-teller

Voice: Spanish accent

Attributes [hide]

Don Hornsby, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)17 (+3) 5 (-3)14 (+2)
Skills History +5, Nature +5
Senses Passive Perception 7
Languages Common, Ignan, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hunter Conway, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His golden hair has been sun bleached extensively. His brown eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Hunter was born on a far northern forest where he grew up under the tutelage of his father, an expert Sculptor. He now owns his own business.

Motivation: Sabotage a competitor; and balancing his hectic life and new sculptor responsibilities is difficult

Flaws: Antagonistic. Bonds: Job, Slave, Immigrant, Rich. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Hunter Conway, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)11 (+0) 8 (-1)6 (-2)
Skills Acrobatics +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Drogo Preston, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a small bristly mustache and wavy silver hair. He has violet eyes and a grey hat with a black feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born at the edge of vast mountains. There was a wharf not far from home where he often wandered off to fish. He has never given up on his writing dream.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Joker, Artistic. Bonds: Adventurer, Nature. Occupation: Sculptor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Drogo Preston, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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