Cory Barclay, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He is wearing colorful clothing, dressed as a Doctor. His blonde hair is greasy and uncared for. His amber eyes dart from person to person to random spaces in the air.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Servant mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and to be a servant again
Ideals: Pacifist. Flaws: Ugly, Secretive, Disease, Insomniac. Bonds: Job. Occupation: Doctor
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 17000 cp. Brown-green garnet (140 gp). Blue quartz (7 gp). Iolite (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Henry Royston, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His right leg appears badly burned and disfigured. His blonde hair is cut jaggedly and amateurishly. His eyes are amber.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is skeptical of what others tell him and is slow to trust.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many drow want him driven away
Ideals: Logical. Flaws: Shy. Bonds: Poor, Enemies. Occupation: Adventurer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Aquamarine (400 gp). Malachite (11 gp). Pink pearl (110 gp).
Peter Milton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large black mantle and cape that has been intricately interwoven into his white robe. He wears his hair in dreadlocks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He speaks before he thinks and is too direct. He is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to open a new tavern; and balancing his hectic life and new map maker responsibilities is difficult
Ideals: Gifted. Flaws: Impulsive, Selfish. Bonds: Adventurer, Job. Occupation: Map Maker
Voice: Posh accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Terran, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Frederick Clifton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears light armors faded through time and improper care. His hair is cut close to his head. His blue eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic man, Frederick's first love is himself. His second love is also himself. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better world.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Logical. Bonds: Adventurer. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5
Possessions: 300 gp. 4 Antitoxin.
Bertram Gentry, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He prefers to wear violet clothing when he does not wear armor. His red hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has all his life been fascinated with painting.
History: He was born on a small isolated farm. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Nature, Adventurer, Criminal record. Occupation: Laborer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven, Ignan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 29000 cp.
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Their contribution stands as a beacon of hope for all adventurers!