Adelard Spaulding, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a robe, a symbol of the sun god around his neck, and a axe on his belt. He is tall, broad shouldered and powerfully built. He sports a long golden beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Adelard was born in the south. At a young age he loved to build and create. A few years later when the north was not economically sound they moved to his current location. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Bather
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Infernal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1 Masterwork Common Melee.
Dean Westbrook, Male Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of the sun god around his neck, and a greatsword on his belt. He keeps his long golden hair kept up in a rat tail. His eyes are a pleasant amber.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A true patriot, Dean would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Dean was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Sailor, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Military, Job. Occupation: Adventurer
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Arnold Shelly, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears brown leather gloves, a brown jacket, and tight pants. He has wavy silver hair. He has green eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also is a firm believer in the manly ideal.
History: He was raised in a island tribe. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is terrified, and will act out of fear; and to prove his worth to the world
Flaws: Impulsive, Antagonistic, Fearful. Bonds: Guardian, Nature. Occupation: Sailor
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2600 sp. 1 Good lock. 1 Silk rope.
Gilbert Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears a simple grey robe with black stripes complete with hood. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His eyes are violet.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born in the east his family was never financially stable. His first spouse was a Map Maker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gilbert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a need for knowledge about a nearby landmark
Ideals: Optimist. Bonds: Family, Poor, Enemies, Adventurer. Occupation: Spice Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. Silver comb with moonstones (500 gp). 1 Minor magic item.
Trym Benson, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears suspenders and violet workpants. His shirt is blue, and he wears a heavy violet leather apron most of the time. He has wavy silver hair. His eyes are a pleasant gray.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He also is a firm believer in the manly ideal.
History: Born in the east to a Masseuse, Trym learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Athletic. Flaws: Impulsive. Bonds: Enemies, Job. Occupation: Masseuse
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Red garnet (80 gp). Golden yellow topaz (1100 gp). Emerald (600 gp). Lapis lazuli (16 gp).
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