Godfrey Clifford, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His auburn hair is thinning but still full. He is very pretty but has cold, dead eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He comes from a rich northern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Shoemaker
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 6 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp.
Gomory Royal, Male Human [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered pastel stockings. He carries with him a set of maces on his belt, each one with a jet on the hilt. He has shaved his head bald. He tend to wears goggles to shield his eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy and tries to find solutions quickly.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a bather again
Ideals: Fighting. Flaws: Sensitive, Lazy. Bonds: Poor, Slave. Occupation: Hunter
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 14000 cp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Kyle Preston, Male Human [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with tan pants, and he perpetually has his lance ready. He has a small bristly mustache and wavy golden hair. His eyes are violet.
Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.
History: A powerful necromancer made him what he is. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Philantrophist, Gifted. Bonds: Guardian, Mentor. Occupation: Spy
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
John Kenley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears bulky black painted plate armor, and a wedding ring on his left hand. His long blonde hair reaches down to his waist. This violet eyed southerner is not easily forgotten.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: John hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Enemies, Job. Occupation: Spy
Voice: American accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 19 (+4) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Don Moreno, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears just a brown suit. He has a hunchback. His moppish silver hair is in a traditional bowl cut. His gray eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the west. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Don was born on a far western island where he grew up under the tutelage of his mother, an expert Jeweler. He moves from town to town, unable to find a place to settle.
Motivation: He is content; and he seems to be bored by most things
Ideals: Pacifist, Philantrophist. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Jeweler
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 39000 sp. Old masterpiece painting (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver chalice with lapis lazuli gems (130 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
