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Advanced [show]


Kody Morley, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear brown clothing when he does not wear armor. He is muscular with a powerful set of arms. His blonde hair is heavily combed to the right. His green eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a son. He now mingles about in high society.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Bonds: Religious, Rich, In love, Family. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Kody Morley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)8 (-1) 14 (+2)11 (+0)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. Carved bone or ivory statuette (100 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs


Gunter Read, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a pastel shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a hunchback. He has a silver handlebar mustache and slicked back silver hair. He wears crescent spectacles with a black brim.

Personality: He acts crazy and hedonistic. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Gunter began to lead the lost caravan. He is searching for what he claims is his rightful reward.

Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Adventurer, Enemies. Occupation: Barber

Voice: Scratchy, weak

Attributes [hide]

Gunter Read, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2600 sp. Alexandrite (700 gp). Fiery yellow corundum (900 gp). White opal (900 gp).


Social Check DCs


Alexandre Woods, Male Human [Permalink]

Personal [hide]

Description: An older man who wears many layers of old clothing at all times, he is not a threatening figure. He wears his blonde hair up. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: A powerful brothel owner made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has been saving his money to try and buy his sister's freedom.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Impulsive. Bonds: Poor, Family, Mentor, Criminal record. Occupation: Map Maker

Voice: Strong lisp

Attributes [hide]

Alexandre Woods, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 12
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2

Possessions: 18000 cp.


Social Check DCs


Shane Clare, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Servant uniform. He is physically well-built. His hair is blonde, silky, and of moderate length. His gray eyes dart from person to person to random spaces in the air.

Personality: Shane is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with finding treasure.

History: Sold as a small child to a brothel owner, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Servant soon after.

Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business

Ideals: Extrovert. Bonds: Job, Attractive, Adventurer, Mentor. Occupation: Servant

Voice: Speaks in third person

Attributes [hide]

Shane Clare, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Percival Gyula, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His white hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses divination through singing.

History: Born to a pair of adventurers, Percival grew up listening to his father's many stories. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Percival Gyula, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. Golden pearl (150 gp). 1 Minor magic item.


Social Check DCs

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