Bertram Ramsey, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized blue coat. His red hair is smooth and relatively long. His eyes, though not visible through his cowl, are violet.
Personality: He is very quiet and rarely speaks above a whisper. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the east, but his parents moved at a very young age to the south. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Shy, Antagonistic. Bonds: Immigrant, Family. Occupation: Engraver
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 19 (+4) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 42000 sp. Alexandrite (700 gp). Pink pearl (90 gp). Black star sapphire (500 gp). 2 Tanglefoot bags. 1 Smokesticks. 2 Holy water. 2 Tanglefoot bags.
Anselm Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears many layers of old clothing at all times. He has no hair. His eyes, though not visible through his cowl, are hazel.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a desert tribe. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Anselm and his spouse have recently divorced.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Nature. Occupation: Cook
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 6000 cp.
Bertram Yorke, Male Human [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His chestnut hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He feeds upon the attention of others.
History: Bertram was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. Some 4 years later his spouse died after the birth of his son. Heartbroken, Bertram never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He is a bit of a kleptomaniac; and his spouse's relatives view him with great suspicion
Flaws: Terse. Bonds: Rich, Attractive, Family, In love, Criminal record. Occupation: Farmer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Eye agate (4 gp). Moonstone (20 gp). 1 Half-Plate.
Conrad Atherton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is still thick. He has a tattooed face.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: When he was but 7 years old his parents immigrated from the east. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: Marry his sister to traveling adventurers.
Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Rich, Immigrant, Family. Occupation: Server
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 18 (+4) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +5
Possessions: 200 gp.
Arnold Shipley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a feathered hat to cover his moderate length silver hair. His violet eyes are passionate and lively.
Personality: He snorts whenever he laughs or is feeling confident. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His father raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arnold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arnold. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A rival would like him out of the picture; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Justice. Bonds: Nature, Criminal record. Occupation: Ploughman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Violet garnet (800 gp). Jet (60 gp). Aquamarine (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
