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NPC Generator

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Simon Clapham, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is also unnaturally pale. His brown hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born a particularly ugly child, much to the horror of his parents. Simon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Mortician

Voice: Posh accent

Attributes [hide]

Simon Clapham, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)11 (+0) 10 (+0)15 (+2)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gerald Mori, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is braided into rings. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a forest tribe. He worked as a nervous Stableman and found it very stressful. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To be a Locksmith again.

Bonds: Rich, Attractive, Job, Nature, Family. Occupation: Stableman

Voice: Aggressive tone

Attributes [hide]

Gerald Mori, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)16 (+3) 15 (+2)10 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 12
Languages Common, Sylvan, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. Tiger eye turquoise (15 gp). 1 Masterwork Common Melee.


Social Check DCs


Percival Langley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a pastel collared shirt and grey pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His brown hair is lengthy and is close to two feet long. His eyes are likewise gray.

Personality: He is calm most of the time but flees social interaction. He has a habit of throwing himself into exceedingly dangerous situations.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by giants. Percival was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Many giants want him driven away.

Flaws: Shy, Impulsive. Bonds: Attractive, Religious, Enemies. Occupation: Banker

Voice: Soft and mumbly

Attributes [hide]

Percival Langley, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 900 sp. Amethyst (130 gp). Tiger eye turquoise (7 gp). Red spinel (130 gp).


Social Check DCs


Adelard Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His red hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Adelard was born with his mother's beautiful face. His mother was a mechanic, and taught him how to fix just about anything. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist, Persistence. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

Adelard Sherwood, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)16 (+3) 11 (+0)8 (-1)
Skills History +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Ignan, Goblin, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Freshwater pearl (14 gp). Rich purple corundum (400 gp). Moss agate (14 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Gilbert Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and carries shields. His golden hair is styled in orderly dreadlocks. He has green eyes and a green hat with a black feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a plains tribe. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure

Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Gilbert Gentry, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)17 (+3) 11 (+0)10 (+0)
Skills Insight +2, Investigation +5
Senses Passive Perception 10
Languages Common, Aquan, Orc, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Banded agate (9 gp). Lapis lazuli (9 gp). Black pearl (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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