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NPC Generator

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Advanced [show]


Ernest Perry, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has shaved his head bald. He has gleaming, smiling blue eyes.

Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. After months of barely getting by, Ernest managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Regain custody of his daughter; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Ugly, Insane, Hedonist. Occupation: Server

Voice: Scottish accent

Attributes [hide]

Ernest Perry, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)15 (+2) 10 (+0)10 (+0)
Skills Athletics +6, History +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Roland Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan, dusty cloak. His skin is fair and his fingers are delicate and long. He has a long blonde beard with little hanging trinkets. His eyes are a pleasant amber.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the east to a Bellfounder, Roland learned a great deal about his father's area of expertise. After coming to the age of reason, Roland took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: He has comitted a past crime that haunts him to this day; and find a way to reverse the transformation of his brother

Ideals: Disciplined, Gifted. Bonds: Family, Job, Criminal record. Occupation: Bellfounder

Voice: Rolls R's

Attributes [hide]

Roland Tewksbury, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)15 (+2) 12 (+1)12 (+1)
Skills Athletics +2, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 50 pp.


Social Check DCs


Solomon Addington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are violet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Solomon has worked very hard to control his curse. He now mingles about in high society.

Motivation: To clean up the streets; and he is greedy

Ideals: Athletic, Justice. Flaws: Forgetful, Disease. Bonds: Rich. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Solomon Addington, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)7 (-2) 14 (+2)13 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Norman Shelly, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. With a patchy red beard and wild red hair. His violet eyes peer out from beneath his top tan hat.

Personality: Overbrimming with self-confidence, Norman isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is afraid of women and trembles around them

History: His mother raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable. Flaws: Shy, PTSD. Bonds: Nature. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

Norman Shelly, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)12 (+1) 7 (-2)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2300 sp. Solid gold idol (400 gp). Gold and topaz bottle stopper cork (800 gp). A delicate silver chain set with a tourmaline (80 gp). 4 Alchemist’s fire. 3 Antitoxin. 1 Smokesticks.


Social Check DCs


Gomory Vance, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. His brown hair is knotted and matted. His green eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He feeds upon the attention of others.

History: He got into the Performer business at a young age. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Flaws: Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Performer

Voice: Soothing and warm

Attributes [hide]

Gomory Vance, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Insight +5, Performance +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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