Raymond Kimberley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a very tight haircut. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Raymond was born the youngest of three triplets. His father took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is greedy; and to reunite with his absent father
Ideals: Persistence. Bonds: Rich, Adventurer, Family, Nature. Occupation: Beggar
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 200 gp.
Lewis Quinton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. His auburn hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with his god.
History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His spouse's relatives view him with great suspicion; and he wants to meet his childhood hero
Flaws: Insane. Bonds: Attractive, Religious, Poor, Adventurer, Family. Occupation: Painter
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 16 (+3) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Druidic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 9000 cp. 1 Average lock. 1 Average lock.
Gilbert Appleton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears light armors faded through time and improper care, and a wedding ring on his left hand. His golden hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a very good compulsive liar and kleptomaniac.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Gilbert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gilbert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He feels kind of lost in life; and he has decided he is irredeemable
Flaws: Insane, Depressed. Bonds: In love, Criminal record. Occupation: Unemployed
Voice: Shortens vowels
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 5000 cp. Golden yellow topaz (200 gp). Alexandrite (200 gp). Aquamarine (200 gp). 1 Masterwork Uncommon Weapon.
Percival Elton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in a clean brown cloak covering his clean studded leather. He has chestnut hair. His ears are large.
Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of brigands once and for all.
History: Born in a small village he learned the ways of the warrior from his mother. He has had some formal poetry training, and achieved minor success. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting, Artistic. Flaws: Ugly. Bonds: Enemies. Occupation: Assassin
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Bertram Clive, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is always cut to a buzz. He has several tiny jet earrings on each ear.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: The child of eastern immigrants he idolized his father. His father took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.
Motivation: He is greedy; and expand his business
Ideals: Joker. Bonds: Rich, Immigrant, Attractive, Nature, Job. Occupation: Shipwright
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 60 pp. Golden pearl (160 gp). Golden pearl (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
