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Advanced [show]


Trym Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. His silver hair is lengthy and is close to two feet long. His amber unseeing eyes seem to look past you.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born into a rich family. Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Logical. Flaws: Disease. Bonds: Criminal record, Rich. Occupation: Mayor

Voice: Timid voice

Attributes [hide]

Trym Clapham, Male Human Fighter 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)12 (+1) 9 (-1)16 (+3)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 4000 sp. Freshwater pearl (14 gp). Deep blue spinel (300 gp). Coral (150 gp). Deep green spinel (150 gp).


Social Check DCs


Wymar Marlee, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His auburn hair is lengthy. He has a dull look in his hazel eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Jeweler, but he got bored and became a Actor. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Philantrophist. Bonds: Attractive, Poor, Job. Occupation: Actor

Voice: German accent

Attributes [hide]

Wymar Marlee, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 6 (-2)11 (+0) 13 (+1)15 (+2)
Skills Athletics +1, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Geoffrey Hayden, Male Human [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. His blonde hair is kept up in a ponytail inside a broad hat. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the east. After coming to the age of reason, Geoffrey took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Bellfounder

Voice: Low and grunting

Attributes [hide]

Geoffrey Hayden, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 10 (+0)17 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Percival Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears just a tan suit. He carries with him a set of longbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His eyes are blue and beady.

Personality: Overbrimming with self-confidence, Percival isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Impeccable, Joker. Flaws: Ugly. Bonds: Adventurer. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Percival Kirby, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills Athletics +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


John Watson, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears a fancy brown suit. His right leg appears badly burned and disfigured. He has white hair. His hazel eyes peer out from beneath his wide-brimmed brown hat.

Personality: He acts crazy and hedonistic. Flattery will make him almost putty in your hands.

History: Gifted from a young age, John studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Gifted, Entrepeneur. Flaws: Hedonist, Selfish. Bonds: Attractive. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

John Watson, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)9 (-1) 16 (+3)15 (+2)
Skills Arcana +1, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 sp.


Social Check DCs

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