Ernest Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple grey line shooting up and back down. He is portly but not overly obese. His black hair, when down, is lengthy. He has gray eyes and a black hat with a grey feather.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Religious. Occupation: Glassblower
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +0
Possessions: 200 gp. Brown-green garnet (60 gp). Amber (60 gp). Malachite (11 gp).
Raymond Whitby, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears a simple white robe with blue stripes complete with hood. His hair, while still mostly red, has prominent grey streaks. His hazel eyes have a joyful gleam in them most of the time.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His parents moved while he was still in utero so he is the first generation to be born here. Raymond was born on a far southern island where he grew up under the tutelage of his father, an expert Barber. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Impeccable. Flaws: Fearful, Disease. Bonds: Immigrant, Adventurer. Occupation: Barber
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 14 (+2) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Giant, Dwarven
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +5
Possessions: 400 gp.
Solomon Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. He carries a battered glaive and tarnished greataxe as well. His hair is silver and curly. His face is covered beneath a completely black helmet.
Personality: He will rave to anyone who will listen. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Solomon is combative with any and all who dare try his patience in the slightest.
History: He was born in the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Solomon's homeland. Solomon decided to take the middle way and become a bodyguard. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Bounty Hunter
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 18000 cp. Peridot (80 gp).
Gerard Stratford, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. He keeps his brown hair in a pixie cut. His gray eyes dart from person to person to random spaces in the air.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He has set out to sabotage the competition.
Motivation: To prove his worth to the world; and to be a mercenary again
Ideals: Impeccable. Flaws: Impulsive. Bonds: In love, Nature, Job. Occupation: Assassin
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 3000 sp.
Robert Burton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear green tank tops with brown pants. His auburn hair is smooth and relatively long. He is baby faced.
Personality: He likes to make people angry or surprised. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He hasn't been sleeping well lately.
Motivation: He has a crush on the local Sculptor; and wants a kiss
Ideals: Joker. Flaws: Antagonistic, Insomniac. Bonds: Criminal record, Has a crush. Occupation: Body Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
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