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NPC Generator

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Advanced [show]


Arnold Blankley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He usually wears his black robe and has his club always slung over his shoulder. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. Arnold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arnold decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Athletic. Flaws: Selfish, Forgetful. Bonds: Poor, Criminal record. Occupation: Masseuse

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Blankley, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 7
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 16 (+3)10 (+0) 8 (-1)10 (+0)
Skills Religion +2, Sleight of Hand -1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3

Possessions: 300 gp. 1 Silver holy symbol.


Social Check DCs


Gerald Berkeley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears many layers of old clothing at all times. His brown hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered west to less war torn lands. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Poor, Adventurer, Enemies. Occupation: Barkeep

Voice: Shortens vowels

Attributes [hide]

Gerald Berkeley, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)12 (+1) 12 (+1)16 (+3)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Jocelyn Tattersall, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and wears a faded coat and loose pants complete with feathered hat. He wears his black hair up in a very large beehive style do. His fierce green eyes like to dwell on things.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born into a rich family. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He has recently gotten a pet goose that steals things from people.

Motivation: He has passion for adventuring and risk; and a rival would like him out of the picture

Bonds: Criminal record, Immigrant, Rich, Enemies, Adventurer. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Jocelyn Tattersall, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 14 (+2)13 (+1) 10 (+0)9 (-1)
Skills Athletics +1, Perception +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Patrick Read, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his whip always slung over his shoulder. He is bristling with hidden weapons, mostly whips and morningstars. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south his family was never financially stable. He moved out north to avoid the crime he committed. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Patrick Read, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp. Carnelian (50 gp). Carnelian (50 gp).


Social Check DCs


Arnold Kent, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is black, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He also is a firm believer in the manly ideal.

History: Arnold was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arnold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arnold. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Family, Criminal record. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

Arnold Kent, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)7 (-2) 11 (+0)14 (+2)
Skills Investigation +0, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 60 pp.


Social Check DCs

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