Charles Garfield, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is dressed in earthy colors with a tan and black handkerchief worn on his right side. He sports a flattop hair cut. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Charles hails from a village terrorized by giants. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: He seems to be bored by most things; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Cynical, Mundane. Bonds: Enemies, Job. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 cp.
Patrick Atherton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He likes to wear blue tank tops with green pants. His whole body is exceptionally muscular. His chestnut hair is knotted and matted. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Patrick will drive conversation. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised in a white middle class family as the only child. A few years later when the east was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has a crush on the local Mortician; and he is content
Ideals: Extrovert. Flaws: Addict, Mundane. Bonds: Immigrant, Has a crush. Occupation: Herbalist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp.
Charles Addington, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a simple violet robe with blue stripes complete with hood. His hair is brown and curly. He has amber eyes and a violet hat with a blue feather.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a brothel owner, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Mason.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Mentor, Job. Occupation: Mason
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Diggory Marlee, Male Human [Permalink]
Personal [hide]
Description: He wears a simple tan robe with black stripes complete with hood. His red hair is knotted and matted. He has several tiny jet earrings on each ear.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Energy wise he seems alert and responsive.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Optimist, Professionalism, Fighting. Bonds: Rich, Nature. Occupation: Bellfounder
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp. Amber (60 gp). Chrysoberyl (60 gp).
Norman Langley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears loose pants and a collared shirt complete with sweater beneath his coat. Beneath his clothing is a huge mess of scar tissue. He keeps his golden hair in a flapper bob. His amber unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Norman lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Since then, he has sought to make the best of life.
Motivation: To reunite with his absent father; and an old rival family wants him found
Ideals: Optimist. Flaws: Disease, Hedonist. Bonds: Slave, Family. Occupation: Dyer
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Bloodstone (30 gp). Aquamarine (200 gp). Lapis lazuli (8 gp).
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