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NPC Generator

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Advanced [show]


Justin Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, green cloak. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green and he is always smoking a pipe.

Personality: He is overprotective of those who hire his services. Flattery will make him almost putty in your hands.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He worked as a nervous Navigator and found it very stressful. He has drifted from career to career and currently works as a Navigator.

Motivation: Wants to open a new tavern; and an old rival family wants him found

Ideals: Artistic. Flaws: Selfish. Bonds: Guardian, Job, Family. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Justin Cumberbatch, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)9 (-1) 10 (+0)14 (+2)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +4

Possessions: 6000 cp. A necklace of small pink pearls (1000 gp). 1 Thunderstones. 3 Antitoxin.


Social Check DCs


Gunter Hamilton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a pastel vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gunter was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a crush on the local Armorer; and wants to open a new tavern

Flaws: Ugly, Insomniac. Bonds: Job, Has a crush, Adventurer. Occupation: Brewer

Voice: Gruff and masculine

Attributes [hide]

Gunter Hamilton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 7 (-2)10 (+0) 15 (+2)15 (+2)
Skills Nature +2, Stealth -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 6000 cp. 1 Masterwork Thieves’ tools. 1 Superior lock. 1 Superior lock.


Social Check DCs


Gunter Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He sports brown clothing, slightly heavier than average wear. He has moderate length auburn hair. His eyes are likewise amber.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Baker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he wants to get laid

Flaws: Terse, Fearful. Bonds: Family, Adventurer, Has a crush. Occupation: Shoemaker

Voice: Old Prospector

Attributes [hide]

Gunter Winterbourne, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +0, History +4
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +4

Possessions: 2600 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anselm Bentham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His blonde hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He never wears the same outfit twice, unless he absolutely has to.

History: He comes from a rich southern family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has never given up on his poetry dream.

Motivation: He feels the way he acts is they only way to get by in the world; and he has money and likes to spend it

Ideals: Artistic, Impeccable. Flaws: Shy, PTSD. Bonds: Rich. Occupation: Sellsword

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Bentham, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)16 (+3) 14 (+2)9 (-1)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 11000 cp.


Social Check DCs


Norman Heiser, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak, and he perpetually has his rapier ready. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Mentor, Poor. Occupation: Ploughman

Voice: Aggressive tone

Attributes [hide]

Norman Heiser, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)8 (-1) 16 (+3)14 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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