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NPC Generator

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Advanced [show]


Diggory Sutton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a large black jacket. He keeps his red hair in a flapper bob. His eyes are likewise amber.

Personality: Calm and collected, he is a well trained Fortune-teller. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Diggory is combative with any and all who dare try his patience in the slightest.

History: Diggory was born the youngest of three triplets. His druidic abilities were realized during a raid on his village. He struck the Fortune-teller job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and his spouse's relatives view him with great suspicion

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Fortune-teller

Voice: Deep voice with rolling R's

Attributes [hide]

Diggory Sutton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2800 sp.


Social Check DCs


Kyle Barlow, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dark leathers with embroidery. His blonde hair, when down, is lengthy. He wears large thick round spectacles.

Personality: Eccentric and domineering, Kyle will drive conversation. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is not mentally stable, and does not behave rationally; and to protect his home

Ideals: Extrovert. Flaws: Antagonistic, Insane. Bonds: Nature, Guardian. Occupation: Butcher

Voice: Switch between two voices

Attributes [hide]

Kyle Barlow, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)14 (+2) 10 (+0)7 (-2)
Skills Athletics +5, Deception +0
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1600 sp.


Social Check DCs


Drogo Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a rose on it. He sports a flattop hair cut. His eyes are gray and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.

History: He was born several months after his mother was called into army service. He struck it rich when he found rare goods in large quantities. After months of barely getting by, Drogo managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Flaws: Disease, Impulsive. Bonds: Rich, Military, Criminal record. Occupation: Shipwright

Voice: Russian accent

Attributes [hide]

Drogo Brandon, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)17 (+3) 9 (-1)15 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Infernal, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Godfrey Blythe, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Architect. He has a slight overbite and is overall scrawny. He has no hair. His eyes are brown and beady.

Personality: Aggressive, abrasive, and angry, Godfrey embodies much of what other species detest in the Humans. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Architect.

Motivation: Further expansion of business; and he is greedy

Flaws: Ugly, Antagonistic, Shy. Bonds: Job, Rich. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Godfrey Blythe, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)6 (-2) 9 (-1)17 (+3)
Skills History +0, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Jasper (30 gp). Violet garnet (400 gp).


Social Check DCs


Ernest Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with Stetson hat. His golden hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Ernest will drive conversation. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: He would like to get married and retire; and to settle down with his crush

Ideals: Extrovert, Gifted. Flaws: Racist. Bonds: Adventurer, Has a crush. Occupation: Actor

Voice: Squeaky

Attributes [hide]

Ernest Rodney, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)15 (+2) 10 (+0)11 (+0)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Freshwater pearl (12 gp). Brown-green garnet (90 gp). Chrysoberyl (90 gp). Chrysoberyl (90 gp). 1 Minor magic item.


Social Check DCs

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