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Norman England, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is white and curly. He has a dull look in his blue eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy, self-centered, vain, and jealous.

History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Many drow want him driven away; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Selfish, Secretive. Bonds: Rich, Enemies. Occupation: Priest

Voice: Mumbles to self between sentences

Attributes [hide]

Norman England, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)8 (-1) 14 (+2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Charles Winthrop, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and is well dressed, constantly wearing a white suit, yellow shirt, and black tie. His moppish auburn hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Charles is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was turned out during the war. He and his family wandered north to less war torn lands. He has since lost track of the people in his past.

Motivation: He feels that his past leaves him morally obligated to help; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: PTSD. Bonds: Family, Poor, Criminal record. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Charles Winthrop, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Darkwood Buckler. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Ernest Ogden, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized opal on his left hand. His Stetson hat is riddled with cuts and holes. He has several tiny opal earrings on each ear.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He served in the navy to pay for his family's outstanding loans. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Slave, Military. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Ernest Ogden, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3100 sp. Red spinel (100 gp). Obsidian (7 gp). Golden pearl (100 gp).


Social Check DCs


Gomory Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a brown collared shirt and tan pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt, marred by beers. With bright blonde hair and a scraggly beard. His green eyes dart from person to person.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the east to a Masseuse, Gomory learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Masseuse

Voice: Russian accent

Attributes [hide]

Gomory Tewksbury, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)15 (+2) 7 (-2)11 (+0)
Skills Deception +2, Insight +0
Senses Passive Perception 8
Languages Common, Undercommon, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 12000 sp. Fire opal (900 gp). Jade (130 gp). Jade (130 gp). Peridot (20 gp).


Social Check DCs


Trym Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His red hair is still thick. His eyes are hazel and catlike.

Personality: He is mildly Human supremacist, though he does not identify as such. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Racist, Disease. Bonds: Religious, Family. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

Trym Harrington, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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