Justin Barlow, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He typically wears pastel cloth garments or leather armor. He has a hunchback. His white hair is matted, messy, and big. His ears are large.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a minor phobia of water and hates getting wet.
History: He was raised in a white middle class family as the only child. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things; and money/treasure
Flaws: Ugly, Sensitive, Fearful, Mundane. Bonds: Rich. Occupation: Gardener
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Infernal, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Breastplate. 1 Darkwood Shield.
Gerald Merton, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a worn and beaten armor. His clothes are grease stained in places. He has shaved his head bald. He has a tattooed face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Gerald was born in the north. At a young age he loved to build and create. He has had some formal writing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wishes to resurrect an old love
Ideals: Persistence, Artistic. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Herbalist
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Nicholas Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is generally well dressed albeit a few years behind the times, and a wedding ring on his left hand. He wears his white hair up in a very large beehive style do. He has blue eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a Roofer, his father struggled to pay the bills. While studying, he fell in love. They married and had a son. Some 9 years later his spouse died after the birth of his son. Heartbroken, Nicholas never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and he is wracked by social anxiety
Flaws: Antagonistic, Fearful. Bonds: Attractive, In love, Poor. Occupation: Farmer
Voice: Italian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Cory Wellington, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is dressed in an above average manner. He wears a small hat to hide his balding. His gray eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He works hard and plays hard.
History: He was born to a criminal king-pin and mafia family Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Criminal record. Occupation: Gardener
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Auran, Abyssal, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Reynard Stanton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. His silver hair is heavily combed to the right. His eyes are likewise violet.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Assassin business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has decided he is irredeemable
Flaws: Depressed, Secretive. Bonds: Job, Criminal record, Enemies. Occupation: Assassin
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 10 pp.
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Their contribution stands as a beacon of hope for all adventurers!