Rolf Altham, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a fancy pastel suit. His chestnut hair is slicked back into a classic pompadour. His green eyes are passionate and lively.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born to a pair of adventurers, Rolf grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Passionate. Flaws: Racist. Bonds: Attractive, Rich, Adventurer. Occupation: Shepherd
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Robert Bradley, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His head has been shaved. His face is covered beneath a completely black helmet.
Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Robert has worked very hard to control his curse. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Spice Merchant
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 sp. 1 Masterwork Common Melee.
Percival Myerscough, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length golden hair. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to loving parents in a slum to the east. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). After a long history of fighting, Percival and his spouse have recently divorced.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Attractive, Nature, Poor, Adventurer. Occupation: Butcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Raymond Lindsey, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft white waves gently in the breeze. He wears a feathered hat to hide his balding. His gray eyes peer out from beneath his feathered pastel hat.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a font of random trivia from the lore and stories he has discovered
History: Raymond hails from a village terrorized by giants. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He wants revenge against giants; and a deep hatred of giants
Ideals: Philantrophist, Logical. Bonds: Rich, Enemies, Adventurer. Occupation: Healer
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Smoky quartz (40 gp). Banded agate (7 gp). Hematite (7 gp).
Robert Roscoe, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). He has a very tight haircut. This gray eyed easterner is not easily forgotten.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Robert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Robert. Recently he has begun working with bootleggers and crooks.
Motivation: He wants nothing more than to rejoin the army; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Bonds: Guardian, Slave, Criminal record, Military. Occupation: Layabout
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
Possessions: 600 gp. Obsidian (7 gp). Brown-green garnet (150 gp). Golden yellow topaz (1500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
