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NPC Generator

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Advanced [show]


Odo Remington, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and is wearing a perfectly clean shirt and pair of pants. His left leg appears badly burned and disfigured. His tied-back hair is silver. His gray unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a font of random trivia from the lore and stories he has discovered

History: He was born in a small plains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 3 years.

Motivation: To share knowledge with the world; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job, Nature. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Odo Remington, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)16 (+3) 15 (+2)10 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common, Celestial, Dwarven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trey Reid, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears just a blue suit. His silver hair is cut short. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Trey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He has never given up on his painting dream.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Artistic. Flaws: Addict, Racist. Bonds: Poor, Nature. Occupation: Cook

Voice: High pitched and raspy

Attributes [hide]

Trey Reid, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)13 (+1) 14 (+2)6 (-2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 8000 cp. Red spinel (120 gp). Red-brown spinel (120 gp). 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Robert Hailey, Male Human [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a pastel coat with tan slacks. He is bristling with hidden weapons, mostly nunchakus and longswords. His auburn hair is cut jaggedly and amateurishly. He has gray eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Robert lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Robert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Robert's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic, Impulsive. Bonds: Criminal record, Family, Adventurer. Occupation: Slave Trader

Voice: Scandinavian accent

Attributes [hide]

Robert Hailey, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 14 (+2)9 (-1)
Skills Arcana +4, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 3 Holy water. 3 Holy water. 8 Acid flasks.


Social Check DCs


Solomon Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He tends to wear a large white jacket. He keeps his long brown hair kept up in a rat tail. His violet eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich eastern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Solomon never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He feels the way he acts is they only way to get by in the world; and many brigands want him driven away

Ideals: Impeccable. Flaws: Addict. Bonds: Enemies, Rich, In love. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Solomon Staurheim, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 6 (-2)4 (-3) 7 (-2)15 (+2)
Skills Insight +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp.


Social Check DCs


Anselm Byron, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered sickle and tarnished rapier as well. His hair is long and white with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His eyes, though not visible through his cowl, are green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the east. Anselm was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Slave Trader. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Joker, Impeccable. Bonds: Immigrant. Occupation: Slave Trader

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Byron, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 5 (-3)9 (-1) 11 (+0)11 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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