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NPC Generator

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Advanced [show]


Hubert Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He is physically well-built. His brown hair is knotted and matted. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is unsatisfied with his job; and to be a spice merchant again

Ideals: Gifted. Flaws: Insomniac, Secretive. Bonds: Religious, Job. Occupation: Miller

Voice: Low and grunting

Attributes [hide]

Hubert Moreno, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)15 (+2) 16 (+3)18 (+4)
Skills Nature +4, Performance +6
Senses Passive Perception 13
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Raymond Sherwood, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of shortbows on his belt, each one with a opal on the hilt. His brown hair is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is an amazing painter.

History: Raymond hails from a village terrorized by gnolls. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Raymond was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive, Enemies. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Raymond Sherwood, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 9 (-1)13 (+1)
Skills Perception +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 18000 cp.


Social Check DCs


Solomon Clapham, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a black broad hat and black clothes. He is tall, broad shouldered and powerfully built. He keeps his red hair in a pixie cut. His amber eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. A true patriot, Solomon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and he is currently in port desperately looking for someone to get him out

Flaws: Disease. Bonds: Military, Slave, Poor, Job. Occupation: Doctor

Voice: French accent

Attributes [hide]

Solomon Clapham, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 6 (-2)13 (+1) 15 (+2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Theodoric Tickle, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a worn and beaten armor. His hair is red and very short. His green unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Disease, Shy, Fearful. Bonds: Attractive, Military. Occupation: Architect

Voice: American accent

Attributes [hide]

Theodoric Tickle, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)11 (+0) 15 (+2)11 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerald Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a yellow shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His brown hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is an amazing painter.

History: Gerald was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Marshal

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerald Kitchur, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 7 (-2)11 (+0)
Skills Insight +0, Religion +4
Senses Passive Perception 8
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 19000 cp. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs

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