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NPC Generator

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Advanced [show]


Everard Kitchur, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears tight fighting clothing, which leaves very little to the imagination. His hair is greying and his face has many wrinkles. He has brown eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has since lost track of the people in his past.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Everard Kitchur, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 7 (-2)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Alexandre Stansfield, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is wearing colorful clothing, dressed as a Priest. His skin is also unnaturally pale. His head has been shaved. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.

History: Alexandre lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Alexandre was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family, Military. Occupation: Priest

Voice: Italian accent

Attributes [hide]

Alexandre Stansfield, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)16 (+3) 16 (+3)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Giant, Gnoll, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Ralf Law, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts, and carries swords. He has a very tight haircut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He's since become an addict/alcoholic.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Family, Adventurer. Occupation: Tanner

Voice: Creaky witch voice

Attributes [hide]

Ralf Law, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)18 (+4) 12 (+1)12 (+1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal, Gnome, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Don Southey, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a fancy brown suit. His hair, while still mostly white, has prominent grey streaks. His fierce blue eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he is terrified, and will act out of fear

Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Attractive, Nature, Religious. Occupation: Bowyer

Voice: Scratchy, weak

Attributes [hide]

Don Southey, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 9 (-1)14 (+2)
Skills Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


William Camden, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Shipwright born in the past three hundred years. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a mountains tribe. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Shipwright soon after.

Motivation: Money/treasure; and he is greedy

Flaws: Insane. Bonds: Rich, Job, Nature. Occupation: Shipwright

Voice: Stutters

Attributes [hide]

William Camden, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 15 (+2)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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