Gilbert York, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long silver hair is drawn into a two foot long braid. He has violet eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sold as a small child to a wizard, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Flaws: Greedy, Fearful. Bonds: Adventurer, Mentor. Occupation: Navigator
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 40 pp. Silver-plated steel longsword with jet jewel in hilt (700 gp).
Gerard Winchester, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a wide-brimmed hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Architect like his mother before him.
Motivation: Expand his business; and to be a mason again
Ideals: Disciplined. Flaws: Fearful. Bonds: Poor, Job. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp.
Kody Presley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. His deerstalker hat is riddled with cuts and holes. His violet eyes are slightly larger than normal.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Slave Trader; and wants a kiss
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Has a crush. Occupation: Marshal
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 18 (+4) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal, Sylvan, Goblin, Ignan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp.
Shane Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has styled his chestnut hair well, parting it to the left. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. He is able to make almost anything out of random pieces of junk.
History: Shane was born with his mother's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 10 years.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Shepherd
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Solomon Redfield, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a green coat over a brown low-cut shirt, and a Stetson hat upon his head. He has styled his red hair well, parting it to the right. He wears an eyepatch.
Personality: Abrasive and pushy, he has a hard time making friends. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down.
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Impulsive, Mundane. Occupation: Fletcher
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. 1 Darkwood Shield. 1 Masterwork Heavy steel shield.
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