Clerebold Acton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His golden hair is smooth and relatively long. He wears an eyepatch.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has all his life been fascinated with music.
History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted martial powers by his dying sister.
Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac
Ideals: Gifted, Artistic. Flaws: Ugly, PTSD. Bonds: Criminal record. Occupation: Barrister
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp.
Peter Clayden, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He typically wears a sleeveless long coat of deep blue leather and dull grey iron scale mail. He has a hunchback. He has done his best to style his red hair to look like a famous performer. His fierce gray eyes like to dwell on things.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Peter hails from a village terrorized by goblins. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Bookbinder for hire.
Motivation: Further expansion of business; and to be a bounty hunter again
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Enemies, Job. Occupation: Bookbinder
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 15 (+2) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +2
Possessions: 18000 cp. 1 Minor magic item.
Dean Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears an eyepatch.
Personality: He can speak with the recently deceased. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Dean hails from a village terrorized by giants. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Someone believes him a fraud; and revenge
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Server
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3000 sp.
Bertram Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He wears dull pastel sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He carries a battered ceremonial dagger and tarnished sickle as well. He wears his brown hair down. His eyes are likewise brown. His teeth are white and perfect.
Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.
History: He was born several months after his father was called into army service. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people
Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Attractive, Military. Occupation: Courier
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon.
Odo Thorpe, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he dresses well, typically a more casual-formal manner. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His gray eyes have a joyful gleam in them most of the time.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to loving parents in a slum to the east. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist. Bonds: Attractive, Enemies, Poor, Criminal record. Occupation: Doctor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 400 gp. Lapis lazuli (10 gp). White pearl (130 gp). Smoky quartz (20 gp).
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