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NPC Generator

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Advanced [show]


Gomory Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long blonde hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are brown.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content

Ideals: Fighting, Persistence. Flaws: Mundane. Bonds: Attractive. Occupation: Junk Dealer

Voice: Eastern European accent

Attributes [hide]

Gomory Beckwith, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 8 (-1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 9000 cp. Deep blue spinel (400 gp). Azurite (16 gp).


Social Check DCs


Trym Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has moderate length white hair. His gray eyes are slightly larger than normal.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To share knowledge with the world; and expand his business

Ideals: Optimist, Logical. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Trym Kimberly, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)11 (+0) 8 (-1)14 (+2)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 20000 cp. Zircon (80 gp). Rock crystal (80 gp).


Social Check DCs


Bertram Wallace, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a lot of dark rich colors, with gold accents. His hair is short and black. His brown eyes are passionate and lively.

Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business.

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Attractive, Job. Occupation: Soapmaker

Voice: Pirate accent

Attributes [hide]

Bertram Wallace, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)9 (-1) 9 (-1)15 (+2)
Skills Investigation +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Arnold Southey, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. He wears a deerstalker hat to hide his balding. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is very quiet and rarely speaks above a whisper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Spice Merchant, who enjoyed hunting, Arnold was taken on many hunting expeditions. Arnold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arnold decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy, Hedonist. Bonds: Attractive, Nature, Criminal record. Occupation: Butcher

Voice: Indian accent

Attributes [hide]

Arnold Southey, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)17 (+3) 13 (+1)12 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Aquan, Terran, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Amber (160 gp). Freshwater pearl (12 gp).


Social Check DCs


Guy Tattersall, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish brown hair is in a traditional bowl cut. His ears are large.

Personality: Eccentric and domineering, Guy will drive conversation. He can't help but pocket interesting objects he comes across

History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Immigrant, Criminal record. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Guy Tattersall, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)14 (+2) 6 (-2)12 (+1)
Skills Investigation +4, Survival +0
Senses Passive Perception 8
Languages Common, Undercommon, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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