Hunter Clapham, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a large black jacket. He keeps his long white hair kept up in a rat tail. His eyes are amber.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He feeds upon the attention of others.
History: Sold as a small child to a wizard, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Slave Trader for hire.
Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job
Ideals: Athletic, Philantrophist. Bonds: Attractive, Mentor, Job, Adventurer. Occupation: Slave Trader
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 30 pp.
Dustin Marleigh, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a simple blue robe with pastel stripes complete with hood. His tied-back hair is auburn. He wears round tiny glasses practically rammed into his face.
Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.
History: Dustin hails from a village terrorized by gnolls. His family was turned out during the war. He and his family wandered east to less war torn lands. He has taken up work as a Miller and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He is unsatisfied with his job.
Ideals: Logical. Flaws: Ugly, PTSD. Bonds: Job, Enemies. Occupation: Miller
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 30 pp. 1 Minor magic item.
Don Stanton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'6" and wears a tan coat over a blue low-cut shirt, and a Stetson hat upon his head. His hair is greying and his face has many wrinkles. His blue eyes dart from person to person.
Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.
History: The child of a Mercenary, who enjoyed hunting, Don was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac
Flaws: Shy, Secretive. Bonds: Military, Nature, Criminal record. Occupation: Glassblower
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. 4 Holy water. 7 Acid flasks. 1 Everburning torch.
Shane Langley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His brown hair is cut short with large spiked bangs in the front. His blue unseeing eyes seem to look past you.
Personality: Shane is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also has developed a complete distrust of the Locksmith profession.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Extrovert. Flaws: Disease. Bonds: Immigrant, Job, Rich. Occupation: Interpreter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 18000 cp. 1 Masterwork Common Melee.
Wymar Weld, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He keeps his chestnut hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. By chance he met his brother recently and the two have been together since.
Motivation: A deep hatred of goblins; and he is currently in port desperately looking for someone to get him out
Flaws: Depressed, Mundane. Bonds: Family, Slave, Enemies. Occupation: Locksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
