Clerebold Hackney, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a white deerstalker hat and white clothes. He has a small bristly mustache and wavy chestnut hair. His hazel unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving He receives visions of the future at random moments
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Carter for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Joker, Gifted, Fighting. Flaws: Disease. Bonds: Nature, Job. Occupation: Carter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 17 (+3) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 200 gp. Red spinel (70 gp). 1 Masterwork Uncommon Weapon.
Hugh Hackney, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this southern man wears skinny pants and wears a green and white robe with the hood down. His brown hair is kept up in a ponytail inside a deerstalker hat. His face is scarred and worn.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and someone believes him a fraud
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Religious, Enemies. Occupation: Assassin
Voice: Russian accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Hubert Halsey, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fine chain shirt which he covers with white colored cloaks and clothing. He sports a flattop hair cut. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also has developed a complete distrust of the Jeweler profession.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His druidic abilities were realized during a raid on his village. He became a Knight soon after.
Motivation: Human compassion; and to be a jeweler again
Ideals: Gifted. Flaws: Antagonistic, Mundane, Racist. Bonds: Job. Occupation: Knight
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2600 sp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.
Cory Roscoe, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and usually wears his green robe and has his shield always slung over his shoulder. His left leg appears badly burned and disfigured. He keeps his brown hair in a flapper bob. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Born in the north his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.
Motivation: To unite with his sister.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Weaver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Obsidian (8 gp). Deep green spinel (160 gp). 3 Antitoxin. 3 Tanglefoot bags. 2 Acid flasks.
Guy Langston, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of monstrous two handed axes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has auburn hair. His eyes, though not visible through his cowl, are hazel.
Personality: He is extraordinarily eccentric. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Actor for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Fighting. Flaws: Insane, Mundane. Bonds: Military, Job. Occupation: Actor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 6 (-2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1200 sp.
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Their contribution stands as a beacon of hope for all adventurers!