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NPC Generator

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Advanced [show]


Justin Melancon, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He carries with him a set of axes on his belt, each one with a amber on the hilt. His moppish red hair is in a traditional bowl cut. His amber eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: When he was but 5 years old his parents immigrated from the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Since then, he has sought to make the best of life.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Optimist. Flaws: Insane. Bonds: Criminal record, Immigrant. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

Justin Melancon, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Trym Ogden, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally shirtless and showing off his tattooed chest. His long auburn hair reaches down to his waist. His eyes are amber and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east his family was never financially stable. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: Doesn't want to be a Tanner and was forced into it by his family; and he's looking for his big break

Flaws: Shy, Secretive. Bonds: Poor, Adventurer, Family. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Trym Ogden, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 15 (+2)16 (+3) 7 (-2)12 (+1)
Skills Deception +3, Stealth -1
Senses Passive Perception 8
Languages Common, Elven, Infernal, Giant
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 100 gp.


Social Check DCs


Ernest Cornish, Male Human [Permalink]

Personal [hide]

Description: A 6'1" southern man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.

History: Ernest was born in the south. At a young age he loved to build and create. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Persistence. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Ernest Cornish, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)15 (+2) 10 (+0)11 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Aldous Lancaster, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bristling with hidden weapons, mostly sais and morningstars. His top hat is riddled with cuts and holes. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: To find somewhere to settle down; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Rich, Criminal record, Nature. Occupation: Banker

Voice: Nasally tone

Attributes [hide]

Aldous Lancaster, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)13 (+1) 9 (-1)12 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Red spinel (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Diggory Conway, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His moppish black hair is in a traditional bowl cut. He has gray eyes and a white hat with a grey feather.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Diggory was born in the west. At a young age he loved to build and create. He worked as a nervous Animal Trainer and found it very stressful. Recently he has begun working with bootleggers and crooks.

Motivation: He seems to be bored by most things; and he is unsatisfied with his job

Ideals: Philantrophist, Persistence. Flaws: Antagonistic, Mundane. Bonds: Job, Criminal record. Occupation: Animal Trainer

Voice: Mumbles to self between sentences

Attributes [hide]

Diggory Conway, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)7 (-2) 8 (-1)8 (-1)
Skills Performance +1, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2900 sp. Bloodstone (40 gp).


Social Check DCs

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