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NPC Generator

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Advanced [show]


Odo Atterton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. His black hair is cut short. He has gleaming, smiling violet eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Professionalism. Flaws: Antagonistic, Mundane. Bonds: Attractive, Military. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Odo Atterton, Male Human Fighter 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 10 (+0)9 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Stafford, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and grey handkerchief worn on his right side. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is skeptical of what others tell him and is slow to trust.

History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To prove his worth to the world; and he doesn't get along with people that don't share his tastes

Ideals: Joker. Flaws: Ugly, Shy, Secretive, Impulsive. Bonds: Nature. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Hugh Stafford, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 7 (-2)16 (+3) 9 (-1)12 (+1)
Skills Deception +3, Survival +1
Senses Passive Perception 9
Languages Common, Celestial, Aquan, Ignan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1900 sp. Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


William Wesley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a black handlebar mustache and slicked back black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born at the edge of vast mountains. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Money/treasure; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Bonds: Rich, Criminal record, Nature, Adventurer. Occupation: Crown-heir

Voice: Shortens vowels

Attributes [hide]

William Wesley, Male Human Fighter 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Kyle Sydney, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length red hair. He has a dull look in his blue eyes.

Personality: Kyle wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He served in the navy to pay for his family's outstanding loans. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Revenge; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, Military, Enemies. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

Kyle Sydney, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Magnifying glass.


Social Check DCs


Gunter Harley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. His red hair is kept up in a ponytail inside a Stetson hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. He takes great joy in being the best Locksmith in town.

History: He got into the Locksmith business at a young age. His family was turned out during the war. He and his family wandered north to less war torn lands. Recently he has begun working with bootleggers and crooks.

Motivation: His spouse's relatives view him with great suspicion; and seeks redemption

Ideals: Fighting. Flaws: PTSD. Bonds: Has a crush, Job, Criminal record, Family. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Gunter Harley, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)12 (+1) 10 (+0)16 (+3)
Skills Arcana +3, Athletics +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 5000 cp.


Social Check DCs

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