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NPC Generator

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Advanced [show]


Bertram Cason, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket, and carries swords. He has a brown handlebar mustache and slicked back brown hair. His fierce hazel eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Seamstress, who enjoyed hunting, Bertram was taken on many hunting expeditions. He moved out south to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Professionalism. Bonds: Military, Nature, Criminal record, Adventurer. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Bertram Cason, Male Human Fighter 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)18 (+4) 8 (-1)14 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Abyssal, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 10000 cp.


Social Check DCs


Nicholas Tenley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears silk and lounges about seductively. His red hair is slicked back into a classic pompadour. His green eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is an amazing painter.

History: He comes from a rich northern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nicholas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nicholas. He has built up a small fortune and can afford his own way.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

Nicholas Tenley, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Chalcedony (70 gp). Alexandrite (300 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Drogo Jacobs, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears skinny pants and wears a grey and white robe with the hood down. His hair is auburn, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He is a logical person and will generally grow upset if things defy logic and science.

History: Drogo was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a barrister and was forced into it by his family

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Attractive, Family. Occupation: Barrister

Voice: Eastern European accent

Attributes [hide]

Drogo Jacobs, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 11 (+0)8 (-1)
Skills Arcana +3, Intimidation +1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Chrysoprase (20 gp). Rhodochrosite (12 gp). Malachite (12 gp).


Social Check DCs


Cory Yorke, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the south. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful brothel owner made him what he is. Cursed with lycanthropy at a very young age, Cory has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Pacifist. Flaws: Disease. Bonds: Poor, Religious, Mentor. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Cory Yorke, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)8 (-1) 12 (+1)14 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 cp. Jasper (30 gp). 1 Masterwork studded leather. 1 Masterwork Heavy steel shield. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Robert Acton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. He has a long brown beard with little hanging trinkets. His green eyes lackadaisically let the world flow into them.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born to a criminal king-pin and mafia family Robert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Robert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: He has decided he is irredeemable.

Flaws: Antagonistic. Bonds: Attractive, Job, Enemies, Criminal record. Occupation: Sailor

Voice: Russian accent

Attributes [hide]

Robert Acton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 8 (-1)14 (+2)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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