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NPC Generator

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Advanced [show]


Lewis Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a fancy black suit. His brown hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Performer. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. After coming to the age of reason, Lewis took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Hunter, but doesn't like to broadcast it.

Motivation: He wants to get laid; and wants to open a new tavern

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Has a crush. Occupation: Performer

Voice: Can't modulate volume

Attributes [hide]

Lewis Hackney, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1

Possessions: 15000 cp.


Social Check DCs


Patrick Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a black and blue robe with the hood down. He keeps his long silver hair kept up in a rat tail. His eyes are likewise violet. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bounty Hunter arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Marshal mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Bounty Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Patrick Denholm, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 17 (+3)13 (+1)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


John Carlyle, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is singed and shortened. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Carpenter

Voice: Laughs frequently while speaking

Attributes [hide]

John Carlyle, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)11 (+0) 8 (-1)16 (+3)
Skills Arcana +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Red garnet (40 gp). Freshwater pearl (15 gp). Red-brown spinel (40 gp).


Social Check DCs


William Kinsley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is kept up in a ponytail inside a deerstalker hat. His amber eyes have a joyful gleam in them most of the time.

Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Spice Merchant profession.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, William took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Engraver

Voice: Irish accent

Attributes [hide]

William Kinsley, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Guy Stratford, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. He wears a deerstalker hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the north his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He has set out to sabotage the competition.

Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Athletic. Bonds: Attractive, Poor, Job. Occupation: Courier

Voice: German accent

Attributes [hide]

Guy Stratford, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)12 (+1) 10 (+0)10 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Black star sapphire (400 gp). Freshwater pearl (16 gp).


Social Check DCs

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